![]() "Guilds could recruit new players and play with them immediately. ![]() "My statement to the designers was: 'Does anyone care what level they are in Grand Theft Auto Online? No, you just jump in and have fun.' We got rid of the punitive levelling system and restricting where players could go based on their level," he says. What helped inspire Firor in making it was another huge multiplayer game still beloved and played daily by millions around the world - but one with nary an elf or wizard to be seen. To someone who doesn't play this sort of game, that might not sound like a big change - but it's a fundamental one.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |